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<h1>Generic Programming Techniques</h1>
<p>This is an incomplete survey of some of the generic programming
techniques used in the <a href="../index.htm">boost</a> libraries.
<h2>Table of Contents</h2>
<ul>
<li><a href="#traits">Traits</a>
<li><a href="#type_generator">Type Generators</a>
<li><a href="#object_generator">Object Generator</a>
<li><a href="#policies">Policies Classes</a>
</ul>
<h2><a name="traits">Traits</a></h2>
<p>A traits class provides a way of associating information with another
type. For example, the class template <tt><a href=
"http://www.sgi.com/tech/stl/iterator_traits.html">std::iterator_traits&lt;T&gt;</a></tt>
looks something like this:
<blockquote>
<pre>
template &lt;class Iterator&gt;
struct iterator_traits {
typedef ... iterator_category;
typedef ... value_type;
typedef ... difference_type;
typedef ... pointer;
typedef ... reference;
};
</pre>
</blockquote>
The traits' <tt>value_type</tt> gives generic code the type which the
iterator is "pointing at", while the <tt>iterator_category</tt> can be used
to select more efficient algorithms depending on the iterator's
capabilities.
<p>A key feature of traits templates is that they're <i>non-intrusive</i>:
they allow us to associate information with arbitrary types, including
built-in types and types defined in third-party libraries, Normally, traits
are specified for a particular type by (partially) specializing the traits
template.
<p>For an in-depth description of <tt>std::type_traits</tt>, see <a href=
"http://www.sgi.com/tech/stl/iterator_traits.html">this page</a> provided
by SGI. Another very different expression of the traits idiom in the
standard is <tt>std::numeric_limits&lt;T&gt;</tt> which provides constants
describing the range and capabilities of numeric types.
<h2><a name="type_generator">Type Generators</a></h2>
<p>A <i>type generator</i> is a template whose only purpose is to
synthesize a single new type based on its template argument(s). The
generated type is usually expressed as a nested typedef named,
appropriately <tt>type</tt>. A type generator is usually used to
consolidate a complicated type expression into a simple one, as in
<tt>boost::<a href=
"../libs/utility/filter_iterator.hpp">filter_iterator_generator</a></tt>,
which looks something like this:
<blockquote>
<pre>
template &lt;class Predicate, class Iterator,
class Value = <i>complicated default</i>,
class Reference = <i>complicated default</i>,
class Pointer = <i>complicated default</i>,
class Category = <i>complicated default</i>,
class Distance = <i>complicated default</i>
&gt;
struct filter_iterator_generator {
typedef iterator_adaptor&lt;
Iterator,filter_iterator_policies&lt;Predicate,Iterator&gt;,
Value,Reference,Pointer,Category,Distance&gt; <b>type</b>;
};
</pre>
</blockquote>
<p>Now, that's complicated, but producing an adapted filter iterator is
much easier. You can usually just write:
<blockquote>
<pre>
boost::filter_iterator_generator&lt;my_predicate,my_base_iterator&gt;::type
</pre>
</blockquote>
<h2><a name="object_generator">Object Generators</a></h2>
<p>An <i>object generator</i> is a function template whose only purpose is
to construct a new object out of its arguments. Think of it as a kind of
generic constructor. An object generator may be more useful than a plain
constructor when the exact type to be generated is difficult or impossible
to express and the result of the generator can be passed directly to a
function rather than stored in a variable. Most object generators are named
with the prefix "<tt>make_</tt>", after <tt>std::<a href=
"http://www.sgi.com/tech/stl/pair.html">make_pair</a>(const<73>T&amp;,<2C>const<73>U&amp;)</tt>.
<p>Here is an example, using another standard object generator, <tt>std::<a
href=
"http://www.sgi.com/tech/stl/back_insert_iterator.html">back_inserter</a>()</tt>:
<blockquote>
<pre>
// Append the items in [start, finish) to c
template &lt;class Container, class Iterator&gt;
void append_sequence(Container&amp; c, Iterator start, Iterator finish)
{
std::copy(start, finish, <b>std::back_inserter</b>(c));
}
</pre>
</blockquote>
<p>Without using the object generator the example above would look like:
write:
<blockquote>
<pre>
// Append the items in [start, finish) to c
template &lt;class Container, class Iterator&gt;
void append_sequence(Container&amp; c, Iterator start, Iterator finish)
{
std::copy(start, finish, <b>std::back_insert_iterator&lt;Container&gt;</b>(c));
}
</pre>
</blockquote>
<p>As expressions get more complicated the need to reduce the verbosity of
type specification gets more compelling.
<h2><a name="policies">Policies Classes</a></h2>
<p>Policies classes are a simple idea we first saw described by <a href=
"mailto:andrewalex@hotmail.com">Andrei Alexandrescu</a>, but which we
snapped up and quickly applied in the <a href=
"../libs/utility/iterator_adaptors.htm">Iterator Adaptors</a> library. A
policies class is a template parameter used to transmit behaviors. A
detailed description by Andrei is available in <a href=
"http://www.cs.ualberta.ca/~hoover/cmput401/XP-Notes/xp-conf/Papers/7_3_Alexandrescu.pdf">
this paper</a>. He writes:
<blockquote>
<p>Policy classes are implementations of punctual design choices. They
are inherited from, or contained within, other classes. They provide
different strategies under the same syntactic interface. A class using
policies is templated having one template parameter for each policy it
uses. This allows the user to select the policies needed.
<p>The power of policy classes comes from their ability to combine
freely. By combining several policy classes in a template class with
multiple parameters, one achieves combinatorial behaviors with a linear
amount of code.
</blockquote>
<p> Andrei's description of policies describe their power as being derived
from their granularity and orthogonality. Boost has probably diluted the
distinction in the <a href="../libs/utility/iterator_adaptors.htm">Iterator
Adaptors</a> library, where we transmit all of an adapted iterator's
behavior in a single policies class.