2006-12-12 04:38:42 +08:00
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============================
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|(logo)|__ Getting Started
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============================
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.. |(logo)| image:: ../boost.png
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:alt: Boost
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:class: boost-logo
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__ ../index.htm
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.. section-numbering::
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:depth: 2
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.. contents:: Contents
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:depth: 2
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:class: sidebar small
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.. ## Update this substitution for each release
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.. |boost_ver| replace:: ``boost_1_34_0``
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.. |boost_ver-bold| replace:: **boost_1_34_0**
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.. |root| replace:: ``/``\ *path*\ ``/``\ *to*\ ``/``\ |boost_ver|
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.. |winroot| replace:: *path*\ ``\``\ *to*\ ``\``\ |boost_ver|
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2006-12-12 08:39:45 +08:00
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.. |winroot-default| replace:: ``C:\Program``\ `` ``\ ``Files\boost\``\ |boost_ver|
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2006-12-12 04:38:42 +08:00
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.. |bold-winroot-default| replace:: **C:\\Program Files\\boost\\**\ |boost_ver-bold|
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Introduction
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============
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Welcome to the Boost libraries! By the time you've completed this
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tutorial, you'll be at least somewhat comfortable with the contents
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of a Boost distribution and how to go about using it.
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What's Here
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-----------
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This document is designed to be an *extremely* gentle introduction,
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so we included a fair amount of material that may already be very
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familiar to you. To keep things simple, we also left out some
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information intermediate and advanced users will probably want. At
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the end of this document, we'll refer you on to resources that can
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help you pursue these topics further.
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Preliminaries
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-------------
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We use one typographic convention that might not be immediately
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obvious: *italic* text in examples is meant as a descriptive
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placeholder for something else, usually information that you'll
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provide. For example:
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.. parsed-literal::
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**$** echo "My name is *your name*\ "
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Here you're expected to imagine replacing the text “your name” with
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your actual name.
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We identify Unix and its variants such as Linux, FreeBSD, and MacOS
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collectively as \*nix. If you're not targeting Microsoft Windows,
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the instructions for \*nix users will probably work for you.
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Cygwin users working from the Cygwin ``bash`` prompt should also
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follow the \*nix instructions. To use your Cygwin compiler from
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the Windows command prompt, follow the instructions for Windows
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users.
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Although Boost supports a wide variety of Windows compilers
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(including older Microsoft compilers), most instructions for
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Windows users cover only the Visual Studio .NET 2003 and Visual
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Studio 2005. We hope that gives you enough information to adapt
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them for your own compiler or IDE.
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Get Boost
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=========
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There are basically three ways to get Boost on your system:
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1. **Windows Installer**: Boost Consulting provides an installer_
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for Windows platforms that installs a complete Boost
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distribution, plus optional precompiled library binaries for
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Visual Studio, and (optionally) a prebuilt version of the
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``bjam`` build tool.
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.. _Windows installer: http://www.boost-consulting.com/download.html
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.. |Windows installer| replace:: **Windows installer**
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.. _Boost Consulting: http://boost-consulting.com
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.. _installer: `Windows installer`_
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2. **Download**: users of other platforms—and Windows
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users who prefer to build everything from scratch—can `download
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a complete Boost distribution`__ from SourceForge.
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.. ## Update this link for each release
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__ http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=8041&release_id=376197
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- **Windows**: Download and run |boost_ver|\ ``.exe``
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to unpack the distribution. [#zip]_
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- ***nix**: Download |boost_ver|\ ``.tar.bz2``. Then, in the
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directory where you want to put the Boost installation,
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execute
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.. parsed-literal::
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tar --bzip2 -xf */path/to/*\ |boost_ver|\ .tar.bz2
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3. **Boost packages** from RedHat, Debian, or some other
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distribution packager: these instructions may not work for you
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if you use 3rd party packages, because other packagers sometimes
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choose to break Boost up into several packages or to reorganize
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the directory structure of the Boost distribution. [#packagers]_
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The Structure of a Boost Distribution
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=====================================
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This is is a sketch of the directory structure you'll get when you
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unpack your Boost installation (windows users replace forward
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slashes with backslashes):
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.. parsed-literal::
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|boost_ver-bold|\ **/** .................\ *The “boost root directory”*
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**index.htm** .........\ *A copy of www.boost.org starts here*
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**boost/** .........................\ *All Boost Header files*
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**libs/** ............\ *Tests, .cpp*\ s\ *, docs, etc., by library* [#installer-src]_
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**index.html** ........\ *Library documentation starts here*
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**algorithm/**
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**any/**
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**array/**
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*…more libraries…*
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**status/** .........................\ *Boost-wide test suite*
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**tools/** ...........\ *Utilities, e.g. bjam, quickbook, bcp*
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**more/** ..........................\ *Policy documents, etc.*
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**doc/** ...............\ *A subset of all Boost library docs*
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.. sidebar:: Header Organization
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:class: small
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The organization of Boost library headers isn't entirely uniform,
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but most libraries follow a few patterns:
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* Some older libraries and most very small libraries place all
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public headers directly into ``boost/``.
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* Most libraries' public headers live in a subdirectory of
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``boost/`` named after the library. For example, you'll find
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the Type Traits Library's ``is_void.hpp`` header in
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``boost/type_traits/is_void.hpp``.
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* Some libraries have an “aggregate header” in ``boost/`` that
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``#include``\ s all of the library's other headers. For
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example, Boost.Python_'s aggregate header is
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``boost/python.hpp``.
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* Most libraries place private headers in a subdirectory called
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``detail/`` or ``aux_/``. Don't look in these directories and
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expect to find anything you can use.
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A few things are worth noting right off the bat:
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1. The path to the “boost root directory” is sometimes referred to
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as ``$BOOST_ROOT`` in documentation and mailing lists. If you
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used the Windows installer, that will usually be |winroot-default|.
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2. To compile anything in Boost, you need a directory containing
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the ``boost/`` subdirectory in your ``#include`` path. For most
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compilers, that means adding
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.. parsed-literal::
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-I\ |root|
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to the command line. Specific steps for setting up ``#include``
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paths in Microsoft Visual Studio follow later in this document;
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if you use another IDE, please consult your product's
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documentation for instructions.
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3. Since all of Boost's header files have the ``.hpp`` extension,
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and live in the ``boost/`` subdirectory of the boost root, your
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Boost ``#include`` directives will look like:
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.. parsed-literal::
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#include <boost/\ *whatever*\ .hpp>
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or
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.. parsed-literal::
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#include "boost/\ *whatever*\ .hpp"
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depending on your religion as regards the use of angle bracket
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includes. Even Windows users can use forward slashes in
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``#include`` directives; your compiler doesn't care.
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4. Don't be distracted by the ``doc/`` subdirectory; it only
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contains a subset of the Boost documentation. Start with
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``libs/index.html`` if you're looking for the whole enchilada.
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Header-Only Libraries
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=====================
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The first thing many people want to know is, “how do I build
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Boost?” The good news is that often, there's nothing to build.
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.. admonition:: Nothing to Build
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Most Boost libraries are **header-only**: they consist *entirely
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of header files* containing templates and inline functions, and
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require no separately-compiled library binaries or special
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treatment when linking.
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.. _separate:
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The only Boost libraries that can't be used without separate
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compilation are:
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* Boost.Filesystem
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* Boost.IOStreams
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* Boost.ProgramOptions
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* Boost.Python_
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* Boost.Regex
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* Boost.Serialization
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* Boost.Signals
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* Boost.Test
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* Boost.Thread
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* Boost.Wave
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The DateTime library has a separately-compiled component that
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is only needed if you're using its to/from_string and/or
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serialization features or if you're targeting Visual C++ 6.x or
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Borland. The Graph library also has a separately-compiled part,
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but you won't need it unless you intend to `parse GraphViz
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files`__.
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__ ../libs/graph/doc/read_graphviz.html
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.. ## Keep the list of non-header-only libraries up-to-date
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Build a Simple Program Using Boost
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==================================
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To keep things simple, let's start by using a header-only library.
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The following program reads a sequence of integers from standard
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input, uses Boost.Lambda to multiply each number by three, and
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writes them to standard output::
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#include <boost/lambda/lambda.hpp>
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#include <iostream>
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#include <iterator>
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#include <algorithm>
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int main()
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{
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using namespace boost::lambda;
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typedef std::istream_iterator<int> in;
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std::for_each(
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in(std::cin), in(), std::cout << (_1 * 3) << " " );
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}
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Copy the text of this program into a file called ``example.cpp``.
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.. _unix-header-only:
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Build on \*nix
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--------------
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In the directory where you saved ``example.cpp``, issue the
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following command:
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.. parsed-literal::
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c++ -I |root| example.cpp -o example
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To test the result, type:
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.. parsed-literal::
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echo 1 2 3 | ./example
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.. |next| replace:: *next...*
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|next|__
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__ `Errors and Warnings`_
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Build from the Visual Studio Command Prompt
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-------------------------------------------
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From your computer's *Start* menu, if you are a Visual
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Studio 2005 user, select
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*All Programs* > *Microsoft Visual Studio 2005*
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> *Visual Studio Tools* > *Visual Studio 2005 Command Prompt*
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or, if you're a Visual Studio .NET 2003 user, select
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*All Programs* > *Microsoft Visual Studio .NET 2003*
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> *Visual Studio .NET Tools* > *Visual Studio .NET 2003 Command Prompt*
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to bring up a special `command prompt`_ window set up for the Visual
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Studio compiler. In that window, type the following command and
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hit the return key:
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.. parsed-literal::
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cl /EHsc /I\ |winroot| *path*\ \\\ *to*\ \\example.cpp
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To test the result, type:
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.. parsed-literal::
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echo 1 2 3 | example
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|next|__
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__ `Errors and Warnings`_
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.. _vs-header-only:
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Build in the Visual Studio IDE
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------------------------------
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* From Visual Studio's *File* menu, select *New* > *Project…*
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* In the left-hand pane of the resulting *New Project* dialog,
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select *Visual C++* > *Win32*.
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* In the right-hand pane, select *Win32 Console Application*
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(VS8.0) or *Win32 Console Project* (VS7.1).
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* In the *name* field, enter “example”
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* Right-click **example** in the *Solution Explorer* pane and
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select *Properties* from the resulting pop-up menu
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* In *Configuration Properties* > *C/C++* > *General* > *Additional Include
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Directories*, enter the path to the Boost root directory, e.g.
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|winroot-default|.
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* In *Configuration Properties* > *C/C++* > *Precompiled Headers*, change
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*Use Precompiled Header (/Yu)* to *Not Using Precompiled
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Headers*. [#pch]_
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* Replace the contents of the ``example.cpp`` generated by the IDE
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with the example code above.
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* From the *Build* menu, select *Build Solution*.
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To test your application, hit the F5 key and type the following
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into the resulting window, followed by the return key::
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1 2 3
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Then hold down the control key and press "Z", followed by the
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return key.
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Errors and Warnings
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-------------------
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Don't be alarmed if you see compiler warnings from Boost headers.
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We try to eliminate them, but doing so isn't always practical.
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[#warnings]_
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Errors are another matter. If you're seeing compilation errors at
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this point in the tutorial, check to be sure you've copied the
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example program correctly and that you've correctly identified the
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Boost root directory.
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Get Boost Library Binaries
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==========================
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If you want to use any of the separately-compiled Boost libraries,
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you'll need library binaries.
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Install Visual Studio Binaries
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------------------------------
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The `Windows installer`_ supplied by Boost Consulting will download
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and install pre-compiled binaries into the ``lib\`` subdirectory of
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the boost root, typically |winroot-default|\ ``\lib\``.
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|next|__
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__ `Link Your Program to a Boost Library`_
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Build and Install \*nix Binaries
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--------------------------------
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Issue the following commands in the shell (don't type ``$``; it
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represents the shell's prompt):
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.. parsed-literal::
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**$** cd |root|
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**$** ./configure --help
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Select your configuration options and invoke ``./configure`` again.
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Unless you have write permission in your system's ``/usr/local/``
|
|
|
|
directory, you'll probably want to at least use
|
|
|
|
|
|
|
|
.. parsed-literal::
|
|
|
|
|
|
|
|
**$** ./configure **--prefix=**\ *path*\ /\ *to*\ /\ *installation*\ /\ *prefix*
|
|
|
|
|
|
|
|
to install somewhere else. Finally,
|
|
|
|
|
|
|
|
.. parsed-literal::
|
|
|
|
|
|
|
|
**$** make install
|
|
|
|
|
|
|
|
which will leave Boost binaries in the ``lib/`` subdirectory of
|
|
|
|
your installation prefix. You will also find a copy of the Boost
|
|
|
|
headers in the ``include/`` subdirectory of the installation
|
|
|
|
prefix, so you can henceforth use that directory as an ``#include``
|
|
|
|
path in place of the Boost root directory.
|
|
|
|
|
|
|
|
|next|__
|
|
|
|
|
|
|
|
__ `Expected Build Output`_
|
|
|
|
|
|
|
|
Build and Install Other Binaries
|
|
|
|
--------------------------------
|
|
|
|
|
|
|
|
If you're not using Visual C++ 7.1 or 8.0, or you're a \*nix user
|
|
|
|
who wants want to build with a toolset other than your system's
|
|
|
|
default, or if you want a nonstandard variant build of Boost
|
|
|
|
(e.g. optimized, but with debug symbols), you'll need to use
|
|
|
|
Boost.Build_ to create your own binaries.
|
|
|
|
|
|
|
|
Boost.Build_ is a text-based system for developing, testing, and
|
|
|
|
installing software. To use it, you'll need an executable called
|
|
|
|
``bjam``.
|
|
|
|
|
|
|
|
.. |precompiled-bjam| replace:: pre-compiled ``bjam`` executables
|
|
|
|
|
|
|
|
|
|
|
|
.. _precompiled-bjam: http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=72941
|
|
|
|
.. _Boost.Jam documentation: Boost.Jam_
|
|
|
|
.. _Boost.Build: ../tools/build/index.html
|
|
|
|
.. _Boost.Jam: ../tools/jam/index.html
|
|
|
|
.. _Boost.Build documentation: Boost.Build_
|
|
|
|
|
|
|
|
Get ``bjam``
|
|
|
|
............
|
|
|
|
|
|
|
|
``bjam`` is the `command-line tool`_ that drives the Boost Build
|
|
|
|
system. To build Boost binaries, you'll invoke ``bjam`` from the
|
|
|
|
Boost root.
|
|
|
|
|
|
|
|
Boost provides |precompiled-bjam|_ for a variety of platforms.
|
|
|
|
Alternatively, you can build ``bjam`` yourself using `these
|
|
|
|
instructions`__.
|
|
|
|
|
|
|
|
__ http://www.boost.org/doc/html/jam/building.html
|
|
|
|
|
|
|
|
|
|
|
|
.. _toolset:
|
|
|
|
.. _toolset-name:
|
|
|
|
|
|
|
|
Identify Your Toolset
|
|
|
|
.....................
|
|
|
|
|
|
|
|
First, find the toolset corresponding to your compiler in the
|
|
|
|
following table.
|
|
|
|
|
|
|
|
+-----------+--------------------+-----------------------------+
|
|
|
|
|Toolset |Vendor |Notes |
|
|
|
|
|Name | | |
|
|
|
|
+===========+====================+=============================+
|
|
|
|
|``acc`` |Hewlett Packard |Only very recent versions are|
|
|
|
|
| | |known to work well with Boost|
|
|
|
|
+-----------+--------------------+-----------------------------+
|
|
|
|
|``borland``|Borland | |
|
|
|
|
+-----------+--------------------+-----------------------------+
|
|
|
|
|``como`` |Comeau Computing |Using this toolset may |
|
|
|
|
| | |require configuring__ another|
|
|
|
|
| | |toolset to act as its backend|
|
|
|
|
+-----------+--------------------+-----------------------------+
|
|
|
|
|``cw`` |Metrowerks/FreeScale|The CodeWarrior compiler. We|
|
|
|
|
| | |have not tested versions of |
|
|
|
|
| | |this compiler produced since |
|
|
|
|
| | |it was sold to FreeScale. |
|
|
|
|
+-----------+--------------------+-----------------------------+
|
|
|
|
|``dmc`` |Digital Mars |As of this Boost release, no |
|
|
|
|
| | |version of dmc is known to |
|
|
|
|
| | |handle Boost well. |
|
|
|
|
+-----------+--------------------+-----------------------------+
|
|
|
|
|``darwin`` |Apple Computer |Apple's version of the GCC |
|
|
|
|
| | |toolchain with support for |
|
|
|
|
| | |Darwin and MacOS X features |
|
|
|
|
| | |such as frameworks. |
|
|
|
|
+-----------+--------------------+-----------------------------+
|
|
|
|
|``gcc`` |The Gnu Project |Includes support for Cygwin |
|
|
|
|
| | |and MinGW compilers. |
|
|
|
|
+-----------+--------------------+-----------------------------+
|
|
|
|
|``hp_cxx`` |Hewlett Packard |Targeted at the Tru64 |
|
|
|
|
| | |operating system. |
|
|
|
|
+-----------+--------------------+-----------------------------+
|
|
|
|
|``intel`` |Intel | |
|
|
|
|
+-----------+--------------------+-----------------------------+
|
|
|
|
|``kylix`` |Borland | |
|
|
|
|
+-----------+--------------------+-----------------------------+
|
|
|
|
|``msvc`` |Microsoft | |
|
|
|
|
+-----------+--------------------+-----------------------------+
|
|
|
|
|``qcc`` |QNX Software Systems| |
|
|
|
|
+-----------+--------------------+-----------------------------+
|
|
|
|
|``sun`` |Sun |Only very recent versions are|
|
|
|
|
| | |known to work well with |
|
|
|
|
| | |Boost. |
|
|
|
|
+-----------+--------------------+-----------------------------+
|
|
|
|
|``vacpp`` |IBM |The VisualAge C++ compiler. |
|
|
|
|
+-----------+--------------------+-----------------------------+
|
|
|
|
|
|
|
|
__ Boost.Build_
|
|
|
|
|
|
|
|
If you have multiple versions of a particular compiler installed,
|
|
|
|
you can apend the version number to the toolset name, preceded by a
|
|
|
|
hyphen, e.g. ``msvc-7.1`` or ``gcc-3.4``.
|
|
|
|
|
|
|
|
.. Note:: if you built ``bjam`` yourself, you may
|
|
|
|
have selected a toolset name for that purpose, but that does not
|
|
|
|
affect this step in any way; you still need to select a Boost.Build
|
|
|
|
toolset from the table.
|
|
|
|
|
|
|
|
.. _build directory:
|
|
|
|
.. _build-directory:
|
|
|
|
|
|
|
|
Select a Build Directory
|
|
|
|
........................
|
|
|
|
|
|
|
|
Boost.Build_ will place all intermediate files it generates while
|
|
|
|
building into the **build directory**. If your Boost root
|
|
|
|
directory is writable, this step isn't strictly necessary: by
|
|
|
|
default Boost.Build will create a ``bin.v2/`` subdirectory for that
|
|
|
|
purpose in your current working directory.
|
|
|
|
|
|
|
|
Invoke ``bjam``
|
|
|
|
...............
|
|
|
|
|
|
|
|
.. |build-directory| replace:: *build-directory*
|
|
|
|
.. |toolset-name| replace:: *toolset-name*
|
|
|
|
|
|
|
|
Change your current directory to the Boost root directory and
|
|
|
|
invoke ``bjam`` as follows:
|
|
|
|
|
|
|
|
.. parsed-literal::
|
|
|
|
|
|
|
|
bjam **--build-dir=**\ |build-directory|_ **\\**
|
|
|
|
**--toolset=**\ |toolset-name|_ stage
|
|
|
|
|
|
|
|
For example, on Windows, your session might look like:
|
|
|
|
|
|
|
|
.. parsed-literal::
|
|
|
|
|
|
|
|
C:\WINDOWS> cd |winroot-default|
|
|
|
|
|winroot-default|> bjam **\\**
|
|
|
|
**--build-dir=**\ %TEMP%\\build-boost **\\**
|
|
|
|
**--toolset=msvc stage**
|
|
|
|
|
|
|
|
And on Unix:
|
|
|
|
|
|
|
|
.. parsed-literal::
|
|
|
|
|
|
|
|
$ cd ~/|boost_ver|
|
|
|
|
$ bjam **--build-dir=**\ ~/build-boost **--prefix=**\ ~/boost
|
|
|
|
|
|
|
|
In either case, Boost.Build will place the Boost binaries in the
|
|
|
|
``stage/`` subdirectory of your `build directory`_.
|
|
|
|
|
|
|
|
.. Note:: ``bjam`` is case-sensitive; it is important that all the
|
|
|
|
parts shown in **bold** type above be entirely lower-case.
|
|
|
|
|
|
|
|
For a description of other options you can pass when invoking
|
|
|
|
``bjam``, type::
|
|
|
|
|
|
|
|
bjam --help
|
|
|
|
|
|
|
|
Expected Build Output
|
|
|
|
---------------------
|
|
|
|
|
|
|
|
During the process of building Boost libraries, you can expect to
|
|
|
|
see some messages printed on the console. These may include
|
|
|
|
|
|
|
|
* Notices about Boost library configuration—for example, the Regex
|
|
|
|
library outputs a message about ICU when built without Unicode
|
|
|
|
support, and the Python library may be skipped without error (but
|
|
|
|
with a notice) if you don't have Python installed.
|
|
|
|
|
|
|
|
* Messages from the build tool that report the number of targets
|
|
|
|
that were built or skipped. Don't be surprised if those numbers
|
|
|
|
don't make any sense to you; there are many targets per library.
|
|
|
|
|
|
|
|
* Build action messages describing what the tool is doing, which
|
|
|
|
look something like:
|
|
|
|
|
|
|
|
.. parsed-literal::
|
|
|
|
|
|
|
|
*toolset-name*.c++ *long*\ /\ *path*\ /\ *to*\ /\ *file*\ /\ *being*\ /\ *built*
|
|
|
|
|
|
|
|
* Compiler warnings.
|
|
|
|
|
|
|
|
In Case of Build Errors
|
|
|
|
-----------------------
|
|
|
|
|
|
|
|
The only error messages you see when building Boost—if any—should
|
|
|
|
be related to the IOStreams library's support of zip and bzip2
|
|
|
|
formats as described here__. Install the relevant development
|
|
|
|
packages for libz and libbz2 if you need those features. Other
|
|
|
|
errors when building Boost libraries are cause for concern.
|
|
|
|
|
|
|
|
If it seems like the build system can't find your compiler and/or
|
|
|
|
linker, consider setting up a ``user-config.jam`` file as described
|
|
|
|
in the `Boost.Build documentation`_. If that isn't your problem or
|
|
|
|
the ``user-config.jam`` file doesn't work for you, please address
|
|
|
|
questions about configuring Boost for your compiler to the
|
|
|
|
`Boost.Build mailing list`_.
|
|
|
|
|
|
|
|
__ file:///home/dave/src/boost/libs/iostreams/doc/installation.html
|
|
|
|
|
|
|
|
Link Your Program to a Boost Library
|
|
|
|
====================================
|
|
|
|
|
|
|
|
To demonstrate linking with a Boost binary library, we'll use the
|
|
|
|
following simple program that extracts the subject lines from
|
|
|
|
emails. It uses the Boost.Regex_ library, which has a
|
|
|
|
separately-compiled binary component. ::
|
|
|
|
|
|
|
|
#include <boost/regex.hpp>
|
|
|
|
#include <iostream>
|
|
|
|
#include <string>
|
|
|
|
|
|
|
|
int main()
|
|
|
|
{
|
|
|
|
std::string line;
|
|
|
|
boost::regex pat( "^Subject: (Re: |Aw: )*(.*)" );
|
|
|
|
|
|
|
|
while (std::cin)
|
|
|
|
{
|
|
|
|
std::getline(std::cin, line);
|
|
|
|
boost::smatch matches;
|
|
|
|
if (boost::regex_match(line, matches, pat))
|
|
|
|
std::cout << matches[2] << std::endl;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
.. _Boost.Regex: ../libs/regex
|
|
|
|
|
|
|
|
There are two main challenges associated with linking:
|
|
|
|
|
|
|
|
1. Tool configuration, e.g. choosing command-line options or IDE
|
|
|
|
build settings.
|
|
|
|
|
|
|
|
2. Identifying the library binary, among all the build variants,
|
|
|
|
whose compile configuration is compatible with the rest of your
|
|
|
|
project.
|
|
|
|
|
|
|
|
.. Note:: Boost.Python_ users should read that library's own `build
|
|
|
|
documentation`__ as there are several library-specific issues to
|
|
|
|
consider.
|
|
|
|
|
|
|
|
.. _Boost.Python: ../libs/python/index.html
|
|
|
|
__ ../libs/python/doc/building.html
|
|
|
|
|
|
|
|
Link to a Boost Library on Windows
|
|
|
|
----------------------------------
|
|
|
|
|
|
|
|
.. _auto-linking:
|
|
|
|
|
2006-12-12 08:39:45 +08:00
|
|
|
Most Windows compilers and linkers have so-called “auto-linking
|
|
|
|
support,” which eliminates the second challenge. Special code in
|
|
|
|
Boost header files detects your compiler options and uses that
|
|
|
|
information to encode the name of the correct library into your
|
|
|
|
object files; the linker selects the library with that name from
|
|
|
|
the directories you've told it to search.
|
2006-12-12 04:38:42 +08:00
|
|
|
|
|
|
|
Link to a Boost Library from the Visual Studio Command Prompt
|
|
|
|
.............................................................
|
|
|
|
|
|
|
|
For example, we can compile and link the above program from the
|
|
|
|
Visual C++ command-line by simply adding the **bold** text below to
|
|
|
|
the command line we used earlier, assuming your Boost binaries are
|
|
|
|
in |winroot-default|\ ``\lib``:
|
|
|
|
|
|
|
|
.. parsed-literal::
|
|
|
|
|
|
|
|
cl /EHsc /I |winroot| example.cpp **\\**
|
|
|
|
**/link /LIBPATH:** |bold-winroot-default|\ **\\lib**
|
|
|
|
|
|
|
|
|next|__
|
|
|
|
|
|
|
|
__ `Test Your Program`_
|
|
|
|
|
|
|
|
Link to a Boost Library in the Visual Studio IDE
|
|
|
|
................................................
|
|
|
|
|
|
|
|
Starting with the `header-only example project`__ we created
|
|
|
|
earlier:
|
|
|
|
|
|
|
|
__ vs-header-only_
|
|
|
|
|
|
|
|
1. Right-click **example** in the *Solution Explorer* pane and
|
|
|
|
select *Properties* from the resulting pop-up menu
|
|
|
|
2. In *Configuration Properties* > *Linker* > *Additional Library
|
|
|
|
Directories*, enter the path to the Boost binaries,
|
|
|
|
e.g. |winroot-default|\ ``\lib\``.
|
|
|
|
3. From the *Build* menu, select *Build Solution*.
|
|
|
|
|
|
|
|
|next|__
|
|
|
|
|
|
|
|
__ `Test Your Program`_
|
|
|
|
|
|
|
|
Link to a Boost Library On \*nix
|
|
|
|
--------------------------------
|
|
|
|
|
|
|
|
There are two main ways to link to libraries:
|
|
|
|
|
|
|
|
A. You can specify the full path to each library:
|
|
|
|
|
|
|
|
.. parsed-literal::
|
|
|
|
|
|
|
|
$ c++ -I |root| example.cpp -o example **\\**
|
|
|
|
**~/boost/lib/libboost_regex-gcc-3.4-mt-d-1_34.a**
|
|
|
|
|
|
|
|
B. You can separately specify a directory to search (with ``-L``\
|
|
|
|
*directory*) and a library name to search for (with ``-l``\
|
|
|
|
*library*, [#lowercase-l]_ dropping the filename's leading ``lib`` and trailing
|
|
|
|
suffix (``.a`` in this case):
|
|
|
|
|
|
|
|
.. parsed-literal::
|
|
|
|
|
|
|
|
$ c++ -I |root| example.cpp -o example **\\**
|
|
|
|
**-L~/boost/lib/ -lboost_regex-gcc-3.4-mt-d-1_34**
|
|
|
|
|
|
|
|
As you can see, this method is just as terse as method A for one
|
|
|
|
library; it *really* pays off when you're using multiple
|
|
|
|
libraries from the same directory. Note, however, that if you
|
|
|
|
use this method with a library that has both static (``.a``) and
|
|
|
|
dynamic (``.so``) builds, the system may choose one
|
|
|
|
automatically for you unless you pass a special option such as
|
|
|
|
``-static`` on the command line.
|
|
|
|
|
|
|
|
In both cases above, the bold text is what you'd add to `the
|
|
|
|
command lines we explored earlier`__.
|
|
|
|
|
|
|
|
__ unix-header-only_
|
|
|
|
|
|
|
|
Library Naming
|
|
|
|
--------------
|
|
|
|
|
|
|
|
When auto-linking is not available, you need to know how Boost
|
|
|
|
binaries are named so you can choose the right one for your build
|
|
|
|
configuration. Each library filename is composed of a common
|
|
|
|
sequence of elements that describe how it was built. For example,
|
|
|
|
``libboost_regex-vc71-mt-d-1_34.lib`` can be broken down into the
|
|
|
|
following elements:
|
|
|
|
|
|
|
|
``lib``
|
|
|
|
*Prefix*: except on Microsoft Windows, every Boost library
|
|
|
|
name begins with this string. On Windows, only ordinary static
|
|
|
|
libraries use the ``lib`` prefix; import libraries and DLLs do
|
|
|
|
not. [#distinct]_
|
|
|
|
|
|
|
|
``boost_regex``
|
|
|
|
*Library name*: all boost library filenames begin with ``boost_``.
|
|
|
|
|
|
|
|
``-vc71``
|
|
|
|
*Toolset tag*: identifies the toolset and version used to build
|
|
|
|
the binary.
|
|
|
|
|
|
|
|
``-mt``
|
|
|
|
*Threading tag*: indicates that the library was
|
|
|
|
built with multithreading support enabled. Libraries built
|
|
|
|
without multithreading support can be identified by the absence
|
|
|
|
of ``-mt``.
|
|
|
|
|
|
|
|
``-d``
|
|
|
|
*ABI tag*: encodes details that affect the library's
|
|
|
|
interoperability with other compiled code. For each such
|
|
|
|
feature, a single letter is added to the tag:
|
|
|
|
|
|
|
|
+-----+------------------------------------------------------------------------------+
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|Key |Use this library when: |
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+=====+==============================================================================+
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|``s``|linking statically to the C++ standard library and compiler runtime support |
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| |libraries. |
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+-----+------------------------------------------------------------------------------+
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|``g``|using debug versions of the standard and runtime support libraries. |
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+-----+------------------------------------------------------------------------------+
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|``y``|using a special `debug build of Python`__. |
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+-----+------------------------------------------------------------------------------+
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|``d``|building a debug version of your code. [#debug-abi]_ |
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+-----+------------------------------------------------------------------------------+
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|``p``|using the STLPort standard library rather than the default one supplied with |
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| |your compiler. |
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+-----+------------------------------------------------------------------------------+
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|``n``|using STLPort's deprecated “native iostreams” feature. [#native]_ |
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+-----+------------------------------------------------------------------------------+
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For example, if you build a debug version of your code for use
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with debug versions of the static runtime library and the
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STLPort standard library in “native iostreams” mode,
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the tag would be: ``-sgdpn``. If none of the above apply, the
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ABI tag is ommitted.
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``-1_34``
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*Version tag*: the full Boost release number, with periods
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replaced by underscores. For example, version 1.31.1 would be
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tagged as "-1_31_1".
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``.lib``
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2006-12-12 08:39:45 +08:00
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*Extension*: determined according to the operating system's usual
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convention. On most \*nix platforms the extensions are ``.a``
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and ``.so`` for static libraries (archives) and shared libraries,
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respectively. On Windows, ``.dll`` indicates a shared library
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and—except for static libraries built by ``gcc`` toolset, whose
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names always end in ``.a``— ``.lib`` indicates a static or import
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library. Where supported by \*nix toolsets, a full version
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extension is added (e.g. ".so.1.34") and a symbolic link to the
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library file, named without the trailing version number, will
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also be created.
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2006-12-12 04:38:42 +08:00
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.. _Boost.Build toolset names: toolset-name_
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__ ../libs/python/doc/building.html#variants
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Test Your Program
|
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|
-----------------
|
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|
To test our subject extraction, we'll filter the following text
|
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|
file. Copy it out of your browser and save it as ``jayne.txt``::
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|
To: George Shmidlap
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From: Rita Marlowe
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Subject: Will Success Spoil Rock Hunter?
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|
---
|
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See subject.
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Test Your Program on Microsoft Windows
|
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......................................
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In a `command prompt`_ window, type:
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.. parsed-literal::
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*path*\ \\\ *to*\ \\\ *compiled*\ \\example < *path*\ \\\ *to*\ \\\ jayne.txt
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The program should respond with the email subject, “Will Success
|
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|
Spoil Rock Hunter?”
|
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|
Test Your Program on \*nix
|
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|
|
..........................
|
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|
If you linked to a shared library, you may need to prepare some
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platform-specific settings so that the system will be able to find
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|
and load it when your program is run. Most platforms have an
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|
environment variable to which you can add the directory containing
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the library. On many platforms (Linux, FreeBSD) that variable is
|
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|
``LD_LIBRARY_PATH``, but on MacOS it's ``DYLD_LIBRARY_PATH``, and
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|
on Cygwin it's simply ``PATH``. In most shells other than ``csh``
|
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|
and ``tcsh``, you can adjust the variable as follows (again, don't
|
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|
type the ``$``\ —that represents the shell prompt):
|
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.. parsed-literal::
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**$** *VARIABLE_NAME*\ =\ *path/to/lib/directory*\ :${\ *VARIABLE_NAME*\ }
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**$** export *VARIABLE_NAME*
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On ``csh`` and ``tcsh``, it's
|
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.. parsed-literal::
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**$** setenv *VARIABLE_NAME* *path/to/lib/directory*\ :${\ *VARIABLE_NAME*\ }
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Once the necessary variable (if any) is set, you can run your
|
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program as follows:
|
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|
.. parsed-literal::
|
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|
**$** *path*\ /\ *to*\ /\ *compiled*\ /\ example < *path*\ /\ *to*\ /\ jayne.txt
|
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|
The program should respond with the email subject, “Will Success
|
|
|
|
Spoil Rock Hunter?”
|
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|
|
Conclusion and Further Resources
|
|
|
|
================================
|
|
|
|
|
|
|
|
This concludes your introduction to Boost and to integrating it
|
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|
|
with your programs. As you start using Boost in earnest, there are
|
|
|
|
surely a few additional points you'll wish we had covered. One day
|
|
|
|
we may have a “Book 2 in the Getting Started series” that addresses
|
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|
|
them. Until then, we suggest you pursue the following resources.
|
|
|
|
If you can't find what you need, or there's anything we can do to
|
|
|
|
make this document clearer, please post it to the `Boost Users'
|
|
|
|
mailing list`_.
|
|
|
|
|
|
|
|
* `Boost.Build reference manual`_
|
|
|
|
* `Boost.Jam reference manual`_
|
|
|
|
* `Boost Users' mailing list`_
|
|
|
|
* `Boost.Build mailing list`_
|
|
|
|
* `Boost.Build Wiki`_
|
|
|
|
|
|
|
|
.. Admonition:: Onward
|
|
|
|
|
|
|
|
.. epigraph::
|
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|
|
Good luck, and have fun!
|
|
|
|
|
|
|
|
-- the Boost Developers
|
|
|
|
|
2006-12-12 08:39:45 +08:00
|
|
|
.. _Boost.Build reference manual: ../tools/build/v2
|
|
|
|
.. _Boost.Jam reference manual: `Boost.Jam`_
|
|
|
|
.. _Boost Users' mailing list: mailing_lists.htm#users
|
2006-12-12 04:38:42 +08:00
|
|
|
.. _Boost.Build Wiki: http://www.crystalclearsoftware.com/cgi-bin/boost_wiki/wiki.pl?Boost.Build_V2
|
2006-12-12 08:39:45 +08:00
|
|
|
.. _Boost.Build mailing list: mailing_lists.htm#jamboost
|
2006-12-12 04:38:42 +08:00
|
|
|
|
|
|
|
|
|
|
|
.. _`Using command-line tools in Windows`:
|
|
|
|
.. _`command prompt`:
|
|
|
|
.. _`command-line tool`:
|
|
|
|
|
|
|
|
Appendix: Using command-line tools in Windows
|
|
|
|
=============================================
|
|
|
|
|
|
|
|
In Windows, a command-line tool is invoked by typing its name,
|
|
|
|
optionally followed by arguments, into a *Command Prompt* window
|
|
|
|
and pressing the Return (or Enter) key.
|
|
|
|
|
|
|
|
To open *Command Prompt*, click the *Start* menu button, click
|
|
|
|
*Run*, type “cmd”, and then click OK.
|
|
|
|
|
|
|
|
All commands are executed within the context of a **current
|
|
|
|
directory** in the filesystem. To set the current directory,
|
|
|
|
type:
|
|
|
|
|
|
|
|
.. parsed-literal::
|
|
|
|
|
|
|
|
cd *path*\ \\\ *to*\ \\\ *some*\ \\\ *directory*
|
|
|
|
|
|
|
|
followed by Return. For example,
|
|
|
|
|
|
|
|
.. parsed-literal::
|
|
|
|
|
|
|
|
cd |winroot-default|
|
|
|
|
|
|
|
|
One way to name a directory you know about is to write
|
|
|
|
|
|
|
|
.. parsed-literal::
|
|
|
|
|
|
|
|
%HOMEDRIVE%%HOMEPATH%\\\ *directory-name*
|
|
|
|
|
|
|
|
which indicates a sibling folder of your “My Documents” folder.
|
|
|
|
|
|
|
|
Long commands can be continued across several lines by typing
|
|
|
|
backslashes at the ends of all but the last line. Many of the
|
|
|
|
examples on this page use that technique to save horizontal
|
|
|
|
space.
|
|
|
|
|
|
|
|
------------------------------
|
|
|
|
|
|
|
|
.. [#zip] If you prefer not to download executable programs, download
|
|
|
|
|boost_ver|\ ``.zip`` and use an external tool to decompress
|
|
|
|
it. We don't recommend using Windows' built-in decompression as
|
|
|
|
it can be painfully slow for large archives.
|
|
|
|
|
|
|
|
.. [#packagers] If developers of Boost packages would like to work
|
|
|
|
with us to make sure these instructions can be used with their
|
|
|
|
packages, we'd be glad to help. Please make your interest known
|
|
|
|
to the `Boost developers' list`_.
|
|
|
|
|
|
|
|
.. _Boost developers' list: mailing_lists.htm#main
|
|
|
|
|
|
|
|
.. [#installer-src] If you used the `Windows installer`_ from Boost
|
|
|
|
Consulting and deselected “Source and Documentation” (it's
|
|
|
|
selected by default), you won't see the ``libs/`` subdirectory.
|
|
|
|
That won't affect your ability to use precompiled binaries, but
|
|
|
|
you won't be able to rebuild libraries from scratch.
|
|
|
|
|
|
|
|
.. [#warnings] Remember that warnings are specific to each compiler
|
|
|
|
implementation. The developer of a given Boost library might
|
|
|
|
not have access to your compiler. Also, some warnings are
|
|
|
|
extremely difficult to eliminate in generic code, to the point
|
|
|
|
where it's not worth the trouble. Finally, some compilers don't
|
|
|
|
have any source code mechanism for suppressing warnings.
|
|
|
|
|
|
|
|
.. [#pch] There's no problem using Boost with precompiled headers;
|
|
|
|
these instructions merely avoid precompiled headers because it
|
|
|
|
would require Visual Studio-specific changes to the source code
|
|
|
|
used in the examples.
|
|
|
|
|
|
|
|
.. [#lowercase-l] That option is a dash followed by a lowercase “L”
|
|
|
|
character, which looks very much like a numeral 1 in some fonts.
|
|
|
|
|
|
|
|
.. [#distinct] This convention distinguishes the static version of
|
|
|
|
a Boost library from the import library for an
|
|
|
|
identically-configured Boost DLL, which would otherwise have the
|
|
|
|
same name.
|
|
|
|
|
|
|
|
.. [#debug-abi] These libraries were compiled without optimization
|
|
|
|
or inlining, with full debug symbols enabled, and without
|
|
|
|
``NDEBUG`` ``#define``\ d. All though it's true that sometimes
|
|
|
|
these choices don't affect binary compatibility with other
|
|
|
|
compiled code, you can't count on that with Boost libraries.
|
|
|
|
|
|
|
|
.. [#native] This feature of STLPort is deprecated because it's
|
|
|
|
impossible to make it work transparently to the user; we don't
|
|
|
|
recommend it.
|
|
|
|
|